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from included README:
About the Image: 57Chevy.jpg
Rendered with: Real 3Dv2
Hardware: Amiga 4000/040, 18MB RAM
Render time: approximately 3 hrs.
Image specification: 640 x 512, 24-bits
Number of objects: 55 ( 29,304 triangles )
( The number of objects refers to the
number of "primitive" objects [ spheres,
cubes, polymids, spline meshes, etc. ],
not polygons. )
Settings: Render Mode Lampless
Recursion 3
Anti-alias 2
Light Sampling 0
( Probably only relevant for Real 3Dv2
users )
Notes: This object is one of the free sample
objects from Viewpoint DataLabs. I
obtained the object in Imagine format
at SIGGRAPH '93 and converted it to
Real3Dv2 using a custom converter I
wrote. The colors and material properties
assigned to the various parts of the
car are my own, so they are not accurate
of the actual Imagine data. The data
was converted to triangular meshes, not
spline meshes, for simplicity. Lampless
mode, which does not produce shadows, was
used since my 18MB machine did not have
enough memory to render the image in
Normal, full raytrace, mode.
This image is Copyright 1993 by Vinh Le. All rights reserved.
If you wish to make comments or inquiries or wish to use this
image in any way, please contact me at:
Vinh Le
9150 Todos Santos
Santee, CA 92071
USA
Internet: vleceam.ucsd.edu
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Contents of pix/real3/57Chevy.lzh PERMSSN UID GID PACKED SIZE RATIO METHOD CRC STAMP NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[generic] 170906 173172 98.7% -lh1- 2e8f Aug 13 1993 57Chevy.jpg
[generic] 852 1371 62.1% -lh1- dc00 Aug 13 1993 57Chevy.README
---------- ----------- ------- ------- ------ ---------- ------------ -------------
Total 2 files 171758 174543 98.4% Aug 14 1993
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